Game Updates

Retro Space Command

So I made another game, quite a while ago now but I never wrote about it. I decided after making the same boilerplate code for a HTML5/Canvas game for the millionth time that I’ll actually make something.

I also made a retro looking TV screen, which I thought was cool, so I decided to make a retro looking space exploration game.

I kinda made it, well, tried to make it look like a old CRT TV with the scan lines and everything, not sure how well that turned out but I’m happy with the end result.

I’ve uploaded it to itch.io, if you want to play, controls are WASD cos arrow keys make the page move.

It started out with just planets in a sort of endless exploration game, I did have a bunch of trouble getting the planets to spawn right, so they wouldn’t be too close to each other, which sounds not hard at all, just check around the x and y positions for another planet and boom, but for some reason I could not get it to work for a while.

After that I decided to add fuel stations and a fuel system that would run out and end the game, the fuel stations are placed randomly around the map. With that I decided to call it done and ship it, by which I mean upload it to Itch.

Then I decided it wasn’t done, so I added a bunch of mines that would spin in place and make the player explode it they hit it, adding another loss condition.

I decided to add another thing, which was just telling the player they’ve won if they managed to discover every single planet in the game, which you know, would make you a sadist.

Space Wars

So a while ago I made a game in Java, called Space War.
It’s turn based, you select your actions (all shields? all weapons? mixture? heal?), then the AI does, then it plays out.

Well to be honest with you it would probably work better as a multiplayer game, but multiplayer is annoying to code so, not yet.

Well it’s sorta the most polished thing I’ve done in a long time. But since Java getting a little antiquated for games, in my opinion (Don’t @ me)

So I started using Godot (gud doe? go dot? Whatever.) So far so good, I can do stuff in it that I couldn’t do/didn’t think about in Java, like making the planets a random colour on start.

You’d think with all the assets made and basically having to copy the mechanics over that it would be fast.

Nope.

Sorta losing motivation to complete it for reasons that I have no idea about. Not sure, but I’m hoping to put it out there when it’s done, hopefully someone will play it and i’ll get some nice feedback

Screenshot above is what the main part looks like so far, In future I’ll probably write something so only complimentary colours go with each other, since right now it’s possible to have two entirely similar colours.